Added Content

  • (Game) Drool, at last~ Miu's maw and throat now string with real saliva — glistening 3D strands that sag between her tongue and palate and web down her gullet, stretching and swaying as she gulps you down. (Stomach drool and frothy spit-bubbles are next on the menu.)
  • (Game) Her tummy drips now~ Once you're swallowed down into Miu's stomach, acid beads gather on the ceiling, stretch into a thread, and break off to fall past you — a quiet little reminder of exactly where you are. It eases off once the gut pulls you deeper, and steps aside when you're fully under the acid so your view stays clear.
  • (Game) You've got time to read her now~ Miu's dialogue lingers longer before it fades, and you can revisit the whole conversation: tap Tab to show or hide her last line, hold Left Alt to peek while you're mid-reply, or use the Left / Right arrows to browse back and forth through everything said — yours and hers — with a name plate showing who's talking. Hit Enter to reply and your chosen name appears on the plate. All rebindable in Settings → Controls → Communication.
  • (Game) The chat box shows you the ropes now — a soft hint line within Miu's dialogue box lists the reply / browse / peek / hide keys, and updates to match if you rebind them.

Changes

  • (Game) VR: you can now jump in the eating scene~ Same springy hop as the feeding scene — press A.
  • (Game) With her voice on, Miu keeps her spoken replies short and sweet — she starts talking much sooner instead of making you wait on a rambling monologue. (Text-only chat, with voice off, can still go long.)
  • (Game) VR: took the near-death "heartbeat" flash out of the damage effect — it read as a glitch, not a pulse. The world still steadily drains of colour as you're hurt; it just doesn't blink at you anymore.
  • (Game) Getting pulled into the intestines heals you fully now~ You only qualify when you're nearly dead, which used to mean watching the whole squishy trip in drained grey — now your health and the world's colour come flooding back the moment the gut takes you.
  • (Game) VR: your floating stand-in body is hidden now — just your two paws, proper VR-hands style, instead of a hovering placeholder.

Bug Fixes & Other

  • (Game) Fixed Miu's chat locking up — or going silent after a single message — when her voice was slow to generate. Her voice no longer holds the conversation hostage; the wait is capped, and if your hardware can't keep up she quietly switches to instant text instead of freezing. She'll always answer, one way or another~
  • (Game) Fixed Miu's words and voice drifting out of sync on slower setups (reading a new line while still hearing the last one). They stay together now.
  • (Game) Miu now calls you by the name you set on the main menu instead of your account name. She knows exactly who she's playing with~
  • (Game) VR: when Miu scoops you into her paw, your view no longer seizes up — turning used to go dead and your body would drift then snap back like a fish on a line. Now she cradles you as steadily as she does in her womb: look and turn freely the whole time, hands still tracking so you can squirm and grab. The moment she drops, gulps, or sets you down, you get your body back.
  • (Game) VR: your hands sit right on your real hands now — at any player size, on any headset, with no fiddly per-user calibration. (They used to float off, more so the tinier you are.)
  • (Game) VR: fixed not being able to pick anything up — hovering, grabbing, and grip-pulling food all work now. (Point at the big stuff, like the bowl nuggets, and squeeze grip to pull it into your paw from a distance instead of wrestling it~)
  • (Game) VR: and your paws actually close now~ grip strength and finger-curl work, so your hands wrap around what you grab and hold it firm.
  • (Game) VR: your hands bump into food only — no more snagging your paws on Miu's body, the walls, or props while you reach.
  • (Game) VR: your hands no longer freeze while she's carrying you — your body's along for the ride, but your paws keep tracking so you can squirm the whole way~
  • (Game) VR: fixed turning fighting you while you're held in Miu's womb — it used to spin you right back in place. Look and turn are yours now, just like being held in her hand.
  • (Game) VR: fixed where you sit while Miu holds or carries you — in her hand, her womb, and her maw you now settle at the right spot and height (matching the desktop view) instead of floating too high, off to the side, or clipping up through her tongue.
  • (Game) VR: fixed your view getting yanked to a fixed direction the instant her throat catches you, while you're pinned mid-swallow, and as she lets you go inside. Your eyes stay your own, pounce to gulp~
  • (Game) VR: fixed teleport movement recentering your view after every blink — spamming it to get around used to keep turning you away from where you were headed. Your view stays where you're looking now.
  • (Game) VR: no more tumbling into her tummy sideways like a swallowed toy — however you tilt sliding down her throat, you settle properly upright with your head in the middle of her stomach the moment she lets you go, in every gulp-down scene. Then you're free to wander her insides~
  • (Game) VR: you can't get left frozen in place anymore if a swallow gets interrupted — Miu always hands your body back the moment she's done with you. A lady never leaves her food hanging~
  • (Game) VR: the blackout "blink" when she catches you and between scenes actually happens in the headset now — before, you'd catch a glimpse of the raw void between scenes instead of a clean fade. Lights out when she takes you~ (Desktop unchanged.)
  • (Game) VR: the intestine ride sits you at the right height now, centered, instead of bobbing along too high.
  • (Game) VR: Miu can finally scoop tiny-you out of the bowl and eat you in the eating scene — she wasn't choosing you before, and even if she had, it didn't work in VR. Now she cradles you up to her lips, head free to look around, and swallows you down.
  • (Game) VR: the toilet flush actually takes you now~ The whole ride — the swirl, the spiral down the drain, the trip through the pipe — did nothing in VR before. Now it sweeps you down as one piece, your view sinking with you instead of poking up out of the water, and sets you down properly at the end.
  • (Game) VR: fixed jumping doing nothing when a scene shrinks you extra small (the feeding scene) — even the tiniest morsel gets airtime now.
  • (Game) VR: the grapple and joystick-teleport switch off when they should now — the moment Miu starts chasing you, while she's holding or eating you, and the whole time you're inside her. Desktop already pulled your escape tricks during a chase; VR plays by the same rules, and a grapple swing gets cut short if she catches you mid-air. No cheating your way out of the pounce~
  • (Game) VR: Miu's drool, stomach acid, and the toilet water show up correctly in both eyes now — they used to draw in one eye only, shimmer wrong between your eyes, or wash out grey in the other, and the acid bled right through her body and your hands. All fixed. (Desktop was always fine.)
  • (Game) The toilet water's tint comes out the right warm yellow now instead of an off green — for everyone, desktop included. Details matter~
  • (Game) VR: the flashlight no longer blinds you with your own hand — the beam starts out in front of your paw instead of lighting your fingers up point-blank.

Known Issues

  • (Game) VR: looking through Miu's stomach acid or the toilet water may still seem a little doubled or offset between your eyes — a liquid see-through quirk we'll sort next update.
  • (Game) VR: in the sleeping scene only, being swallowed will leave you facing the wrong way in her stomach (every other scene settles you correctly~). On the list for next update.
  • (Game) VR: when the toilet flush sets you down at the bottom of the drain, you might bounce a little as you land — the ride down is mostly correct, the landing just needs a smoothing pass. Coming next update.
  • (Game) VR: When you are flushed away, the game takes you to the desktop main menu causing the VR player to fall indefinitely. Fix coming next update
  • (Game) After the toilet scene ends and you're sent back to the main menu, the mouse cursor may not reappear. Fix coming next update.
  • (Game) The food-swallowing sequence no longer starts in the stomach scene. On the list for next update.
  • (Game) Miu's spoken voice can take a long while to generate, and if she goes to speak again — an idle remark, or your next reply — before the previous line has finished, the voice system can overlap itself and lock up until the game is restarted. Turning her voice off keeps chat quick and stable in the meantime. The real fix — making her lines wait their turn so they never overlap, and cutting the generation time down — is coming next update.
  • (Game) VR: Miu's face can freeze mid-expression — she may stay stuck talking, or with her eyes shut. Fix coming next update.

One tiny's barely a snack these days. Don't be surprised if the house gets a little more crowded before long — and if it does, you'd best make sure you're not the slowest one in the room.### Added Content