Added Content
(Game) Added a performance overlay and a "save performance report" button, both under Settings → Graphics → Diagnostics. The overlay shows your frame rate, frame time, a running stutter count and a small frame-time graph, so you can see for yourself whether the game is actually running badly or just feels that way. It is off by default and can also be toggled with F11.
(Game) If the game runs badly for you, the report button writes a file and opens the folder it landed in — send us that file and we can usually tell what is wrong without a dozen back-and-forth questions. It records continuously in the background, so the report covers roughly the last nine minutes of play, including whatever just went wrong. F10 saves one at any time without opening the menu.
(Game) The report deliberately contains no account details, no licence information, no hardware ID, no machine name and no file paths. It describes your graphics settings, your PC's hardware class and the game's frame timings, and nothing else.
(Game) A new tease when she catches you: her first ass tease. The animation slot for it has existed in her brain for a long time — the animation finally moved in.
(Game) Her existing tease animations use the corrected versions now, and every tease in the pool has been through a positioning pass on top of that — you are actually held where the tease happens instead of clipping into her or hanging half a face too far away.
(Game) Teases have sound now: her stomach growls against you during the belly rub, and you hear her mouth open before the tongue arrives. Animations can carry their own sound cues from here on, so expect more of this.
(Game) Her stomach slowly squeezes in around you now. Over about fifteen minutes of being kept in there, the walls visibly tighten and the acid level rises.
(Game) The small intestine has much more movement now.
Bug Fixes & Other
(Game) Her stomach no longer fires the same sound five or six times at once. Entering the stomach counted every part of your body separately instead of counting you as one person, so the heartbeat restarted and the gut growls retriggered once per limb. In VR that meant six overlapping copies. It also made her think you had left the moment any one part of you crossed the edge, which was feeding the confusion about where you were.
(Game) Gut growls keep a proper gap between them now. The spacing was being thrown away and reset every time you crossed the stomach boundary, so growls could fire back to back.
(Game) Miu's dialogue is readable in VR now. It was pinned to a point on her chest, which works fine when you are a tiny standing on the floor looking up at her, and not at all when you are inside her — it hung far above you in the stomach, and during the intestine ride it swung behind you and turned sideways and upside down as you were carried along. It now sits in front of you at a comfortable distance, just below eye level, and follows your head gently instead of being stuck to her.
(Game) VR controllers should work on the "press any key" screen. Starting a VR session often puts SteamVR's own window in front of the game, and controllers that appear while the game is in the background were being switched off until it got focus back — which is why opening and closing the SteamVR dashboard made them start working. Also added the digital trigger, grip and thumbstick-click as accepted inputs, in case a worn analog sensor is not registering a full press.
(Game) There is food in Miu's stomach again in the stomach scene. The spawner had been shutting itself down a couple of frames after the stomach scene loaded — since 0.2 — so the stomach stayed empty forever, no matter how you got there. Now food arrives while you are in there (the first few moments can still be quiet — food already waiting for you on arrival is coming in a later patch). Particularly odd in the eating scene, where she had been eating the whole time and her stomach was somehow bare.
(Game) Dying works properly now. The ragdoll had been getting hijacked by the food digestion system the moment you died — joints replaced, limbs bending the wrong way, the corpse slowly shrinking and eventually teleporting away. Your body now keeps the pose you died in, carries your momentum, and settles like a body instead of vibrating apart.
(Game) Typing to Miu no longer moves you around. Footstep sounds fired on every WASD press while you had the chat box open, and in the toilet water your keys actually swam you about mid-sentence — including the space bar making you bob and holding shift for a capital letter draining your stamina. The keyboard belongs to the chat box while you are typing in it.
(Game) Fixed Miu losing track of you while you were still inside her. Being pulled from her stomach into her intestines could convince her you had escaped, so she would go back to hunting and start talking about finding you — while you were being squeezed through her guts. She now knows exactly where you are for the whole trip.
(Game) Miu no longer threatens to catch or swallow you when she has already caught you. What she talks about now depends on where you actually are: her mouth, her throat, her stomach, her intestines or deeper, and she talks about what happens next instead of starting the hunt over.
(Game) Miu knows about her tail vore now. It shipped last release but was missing from the list of things she knows she can do, so she never brought it up on her own.
(Game) Fixed a bug that could leave Miu silent after a scene change when the AI voice services are running. If she had spoken even once, her conversation system could crash while reconnecting in the next scene — killing voice, text chat and speech until you restarted the game. She now survives scene changes and keeps talking.
(Game) Fixed a rare case where a single failed voice recording could lock up chat for the rest of the session. If the microphone step fails now, the conversation system recovers on its own and you can just try again.
(Game) The tail's swirling suction funnel now renders correctly in VR. It was missing stereo support, so it drew doubled and offset in one eye instead of lining up in both.
Known Issues
- The controls section of the VR menu has overlapping elements, and the back button overlaps with the main menu and pause menu in VR. Being worked on for an upcoming patch.