Within Unity
Created navmesh for Miu's home
Created walk right, walk left, walk forward, walk start, walk end, and more animations
Fixed it so food doesn't fall out when she's walking
Debugging Player movement as the movement system makes it really awkward to attach the player to Miu's physics.
Liquid fixed so it doesn't fly out of stomach anymore
Started working on shader conversion of the main stomach, mouth, anus, and pussy model to attempt something. More details later if it works (fingers crossed)
Miu can now chase the player if caught in her eyesight
Miu will roam her home
Player will release a scent, and if too close to Miu for too long she will automatically find the player even if she is not directly looking at him. This is in the works. Not done yet.
Stomp.MP3 changed to Stomp.ogg
Footsteps 1-10 added for generic footsteps for tinies and such.
Slowed down walking animations to attempt to sync it to the speed.
Started work on stomp animation

Within Blender
Started creating new model, pictures of this project are still secret for now.

Mostly AI work today, honestly the navmesh will take a considerable amount of time to work with. It seems to absolute hate scaled things in unity and wants to battle me. There is also another project ongoing but will keep details hidden for now.