Within Unity
Continued AI progression, attaching animations, testing out how to do things.
Fixed player falling off Miu as she's moving because the physics engine was mean to me
Re-modified the squeeze to be 30 minutes long again.
Continued more work on the main menu
Still doing the shader conversion. It's being difficult.
Miu during the chase scene no longer acts like a total airhead.
Setup manual waypoints on navmesh to force Miu to explore rooms and also randomly explore.
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March 13, 2024 • 1 min read
DevBlog