Within Unity
Reorganized the project and removed un-needed files
Fixed a huge lag spike
Switched back to built in due to a shader error in uRP that was game breaking and made the stomach/throat look terrible.
Made it so Miu tracks the player in a radius and locked her head to a clamp so she doesn't look in crazy impossible directions.
Added multiple Idle animations
Fixed a few clipping issues.
Back to News
March 22, 2024 • 1 min read
DevBlog