Within Unity
Fixed Starting and finish line of red line green light now rlgl for short in changelogs.
Made it detect when the player isn't moving so that Miu believes the player refuses to play in rlgl
Made it so it detects when the player is within the rlgl game boundary
Put random music and starting points in music for rlgl to add audio
Added all 5 ways to change Mius mood in RLGL
Fixed issues where it wouldn't restart when touching starting line after finishing or leaving it.
Counted the number of times you win for different reasons, erases data per play session
Re-added food tag that deleted itself for no reason causing thousands of compiling errors.
Started working on the game room where Miu will play some of these games with the player
Made it more lenient for the player so you don't lose from moving the nano-second it turns red

So, there are multiple games that she will play. Some if she's bored, others if she's hungry. This is one of the many. It's actually super fun to code and design this whole thing and bring it to life. and yes, she will taunt you and play around with you in these games cause you're just a tiny and there's nothing you can do about it, unless you refuse. Which, I'm not promising will result in a good end for you.

I needed to take a break from movement/animation, as working with the animator is still a little tough for me.