Within Unity
Major AI work done
Fixed her where she doesn't just keep looking right
Fixed it so she moves left and right and turns more human like and not snappy
Fixed it so she moves forward now (like, with walking not an AI force, she uses her animation to walk now)
Added detection so she doesn't circle in place sometimes indefinitely
Added detection so she doesn't look at a corner and decide she needs to ride the corner/wall sometimes
Added more detection so she slows down when reaching her next point
Fixed some animation errors

Weekend work day, Friday I realize I forgot changelog after making video one! here's Friday's changelog
Continued work on main menu, adding new buttons, adding new UI stuff for customizing MIU
started adding Patreon wall on Main Menu
added new bed
added new lighting
Added nice steps to the pool to make it a lot better and to give the player a way out and in.
Fixed Major RLGL bugs such as adding a much better fade in, and making sure the detections actually counted your failure as a loss
Created Video Changelog 11
Added new pictures