Within Unity
Fixed start walking animation so it's not so snappy FINALLY
started trying to figure out how to create the feeding scene so you can be food and feed the neko girl in a survival mini-game
added a few new colliders to help with things like, when she looks at you, when she should try to pick you up/stomp on you
started working on the facial expressions she uses based on her mood on certain situations (yay)
Made sure the food actually followed the stomach when it's inside of it so it doesn't blast off. This only happened due to snappy animations that were fixed.
A few extra checks here and there
Started working on making waypoints actually function now that she can walk without causing issues
Added t-pose starting animation to ensure everything is in check and also when you are inside of her animations will stop to make sure you are in position before the AI simulated acid begins to dissolve you. I had to do this, otherwise the collider for the acid wouldn't work properly. Remember, free cam and noclip etc. will be experimental.

Now I'm going to work on getting some sound put into the game, actually getting picked up and used etc. After all, the games are just there to change her mood, in reality she will be using you as a sex toy/food/for her own pleasure. Stuff like, maze, red light green like, cat and mouse are all just what she's going to put you through. This dominant catgirl wants to make you suffer and put you in silly situations for her entertainment.