PT 1
Sorry for no recent daily changelogs. As the alpha is coming we are just putting in a lot of extra work and it's burning me out on the social media side of things.
Fixed the color of the chocolate cube
Fixed the size of the chocolate cube
Changed digestion rates on the candy to be a bit slower as it was currently digesting too fast
Added more exit points for the acid particles so it can drain fully
Made it so when the player enters and the food levels get detected it should properly drain and fill the stomach now. Before it was a bit manual and it worked, but should be fully automatic now.
Set it so the food and player should properly enter her mouth and attach itself to the gameobject, then slide down and properly attach itself to the stomach object. Allowing it so when she moves the player doesn't feel awkward momentum.
Dash setup is setup again
Overhauled the pickup system due to adding it to one controller for optimization
Re-added shove item in said system. Everything is merging for optimization on the character controller (You'd think it'd be done but it's a never ending battle)
Set the animation to animated physics to help reduce stuttering when inside her mouth etc.
Set up candy bowl and mcnugget bowl prefabs. These are separated and cannot be spawned in with code due to how the fluid colliders work on the objects.
Setup the fluid collider manually for 100 objects.
Made the acid slightly more transparent when it's filled up. IT also seems the acid shader causes it so you can see between UVs on the stomach. Will not be fixed by alpha most likely as all settings do not fix it. Unlikely a model error either. Will experiment more on it.
Fixed baking the world, however there seems to be a UV baking error that's not on us and we're attempting to fix it. Otherwise you might see weird baking errors on the pillows/bathtub/toilet.