PT2
Fixed the peppermint and the mint to have digestable properties and set them up so they are able to be physically digested. This only leaves the mcnuggies left to work on.
Updated the onahole with both a high poly and low poly version for full size/tiny size models, we will be stopping work on it though as her futa version won't be ready in time. Even if it was, it'd have no animations.
Re-worked the whole swallow system. So now the player should properly follow the mouth and when touching any collider that makes it move. It should set the player to the proper setting that allows him to be forced down the throat. This is a strange issue with unity and the controller, and a temporary workaround for the existing issue. It'll be seamless though, but I'm unhappy with the solution.
Overhauled the animator in an attempt to do things a specific way. For example, red light green light should have her drop the player off at the starting line, maze, etc. We placed little points to reverse the grab process and instead drop the player at these points.
Stomp should actually kill the player now
Changed how damage is calculated
Made it so when the player dies you return to main menu (I do want to do that spectator thing but I can't swear it by alpha)
Fixed a weird bug on the spectator camera that when attached to a piece of candy, and you snap back to your player. It still recognized it as being attached to that candy and you had to snap back into spectator and back in.
Made it so Miu can view the player at a reasoanble distance, and sniff the player at a reasonable distance
Fixed the detection for acid collider being gigantic. I have no idea why that happened but it was bigger than the entire map. It didn't seem to affect performance though.
Fixed 2 critical errors with moving bones caused due to her size. It's a size related issue unknown when it can be fixed as none of the others give the same issue??