PT3
Fixed an error where red light green light complained when not initialized. It shouldn't even do that, but it cried anyway.
Attempting to fix an issue with red light green light, where I accidentally created a win and lose condition based on location rather than collision with invisible game objects. I don't know why his happened, but it won't work in the normal world but it should be ready to go now.
First look at the emotional system, Emotional values do change off player actions now, but will need probably a year of tweaking to be perfect. Especially as things get added, and new characters. Miu will be all neutral but other characters will start out differently.
Fixed up the rest of the world rather than just the room and began baking it.
Added a new particle species, we will call it species for the water in the toilet cause AI uses species to calculate things. Anyways, this species is pee, and is yellow and can mix into the water and even change it's color!
Fixed colliders on the candy so they don't cause the player to clip through the wall. It can still happen, just be careful when the tummy is squeezing, and she is eating. It can lead to ... unsatisfactory results.
Fixed "bring player to face" animation where the fingers were misaligned. I'm new to animations still, and that is one animation I did on my own without the help of the animator on our team. Big proud of it.
Attempted to fix a range error with her stomp and also started calculating its position above the player, and then it will launch. Meaning you have to dash last second to avoid getting squished if you pissed her off. This might make her change from squish to eat depending on HOW much you pissed her off. Don't piss her off.
Tried to make the game automatic, meaning as you spawn in. You know what to do.
Added boards to the world for the tiny to climb up to hard to reach places that they are intended to be at. Such as, Mius bed, The Players home etc.

Annnd we're done