Worked heavily and focused on re-coding the entire AI controller due to way too much stress. IT's already been laid out from the old code, it needs to be optimized and ready to go before alpha, This includes animation events, blend tree work, animation tree work, and way way more
Attempting to last minute change her from root motion to normal navmesh movement. Root motion is how I made the animation sequences switch quickly, however it could take another 7-9 months to get it right. I'm literally using animation movement and calculating it rather than using the actual navmesh for her AI. It was more of a guide to tell her where to go. Don't fret, if I can't get it to work right, we will go back to it, and the Alpha will just have slightly weird movement from the girl or small errors that will have temporary code fixes to ensure nothing softlocks.