Hi all, I'm getting back into it so daily changelogs will return. I will be a little bit more leaning into daily changelogs this week and give a bigger one later just so I don't miss anything.
Turned navmesh speed and turn speed to 0
re-enabled root motion because it works a lot more fluid with animations
Calculated the turn and travel distance between navmesh points and manually calculate how to move the blend tree to move the animation for Miu forward, to turn, etc.
working on a special shader that will work to make Miu look better internally!
attempting to fix a few finger issues within animations

Stay tuned. More to come. Also, about my health. I see a specialist next Tuesday. Doing my best to stay healthy :)
Thank you all.