(blender / unity) more progress on the new apartment map.
(blender) baked more materials directly into the textures.
(blender) optimized more meshes.
(blender) modeling new parts of the apartment.
(unity) Fixed her walking animation.
(unity) Fixed her turn animation.
(unity) Completed her walking animation
(unity) Fixed up her vore animation so she can actually swallow. Still needs worked on
(unity) She officially follows the player properly when picking the player up, making it impossible to dodge her without dash
(unity) added an AI for tinies to walk around
(unity) added an AI that tells the tinies how to walk around and not run into each other, and also provides Miu with certain updates I will not spoil
(unity) added an AI that determines what the player is doing and response appropriately
(unity) fixed a major memory leak
(unity) fixed the acid so it rises and drains when the player enters
(unity) changed objects from destroy to unload to prevent the acid from glitching out
(unity) fixed bounding box reading error preventing the stomach acid count from being read properly.
(unity) fixed a major issue with the player not following Miu properly.
(unity) fixed animation error where her elbow went backwards
(unity) fixed AI for tinies so they run from Miu when she's too close
(unity) added exhaustion for AI tinies so they cannot run indefinitely, and also regain patrol state after getting far enough away from Miu
(unity) made it so Miu is impossible for tinies to escape from
(unity) started work on a model for the tinies that is candy based rather than human based to add digest keys.
(unity) adding ragdoll physics for the player along with looking for a model for player
(unity) added bark text for when she chases player
(unity) added bark text for when the player is digesting
(unity) added bark text for when the player is caught
(unity) added all the animations that we have to the animation tree along with completed parameters to prevent animation loop errors.
(unity) added scripts to detect when the player is picked up, if food is picked up, what animation to use, etc.
(unity) fixed flickering light.
(unity) fixed the issue that when switching scenes, the UI would lock up randomly.
(unity) We're thinking of making the wall colors customizable for the apartment map.
(unity) added outside scenery.
(unity) optimized more loose objects.
(unity) add new wardrobe that switches the background scene with the current map.
(unity) optimized the website even more.
(unity) user character customizer in the works...
(unity) working on a futa/trap mode?
(unity) More niche options are now available for the playable map(s).
(unity) fixed water issue with some clothes disappearing ~hihi
(unity) fixed sky not showing the clouds correctly when the sun was right above the player.
(discord) added a role-play lounge channel as requested by the community.
(site) full redesign of miusworld.com
(site) Website is now in production mode instead of development mode.
(site) The changelogs page is missing the search functionality (it's behaving weirdly since we switched from Vue to Nuxt).
(site) improved navigation.
(site) added a privacy policy page.
(site) added a basic support/contact page for now.
(site) fixed the language selector.
(site) working on an account system with key support.

~Thank you all for your support love you all 💖