Alpha 0.2.1.4

VR compatibility pass + quality fixes. This patch makes the VR rig work properly
across every scene and gameplay system, adds 3D floating dialogue so
Miu's words are readable in the headset (where the chat box isn't), and fixes a
keyboard-input deadlock some players hit. AI still runs 100% locally no data
leaves your PC.

Added Content

  • (Game) VR push-to-talk, hold a controller button (Left Grip by default) to talk to Miu by voice in VR, routed through the same local Whisper → LLM → TTS pipeline as desktop.
  • (Game) 3D floating dialogue above Miu, her lines appear as real 3D text that pops in letter-by-letter, holds, then shatters and falls away. Billboards to face you, renders over geometry, and stays a readable size at any world scale. This is the VR-readable dialogue path (no chat box in the headset).
  • (Game) Feature toggle to turn the 3D floating dialogue on or off (persists like the other feature toggles).
  • (Game) Disclaimer added to the top of the fetish/feature list, clarifies the oral-vore fallback, that some teases aren't implemented yet, and that some toggles are currently scene-specific.

Changes

  • (Game) Major VR pass: the VR player rig is now recognized by every gameplay system - grab, all swallow variants, intestine ride, stomach, stomp, feeding, the maze and RLGL mini-games, and Miu's scent/sight detection. Desktop behavior is byte-for-byte unchanged (all rig-specific paths are gated to VR only).
  • (Game) VR rig now spawns correctly in menu and vore sub-scenes (with a ground-snap so it doesn't fall through the spawn point) and hands off cleanly across scene transitions.
  • (Game) Worldspace UI canvases auto-convert and park in front of the player in VR
  • (Game) Scene transitions now use a standalone screen fader that works in any scene (including ones loaded directly), instead of depending on the AI manager being present.
  • (Game) When the VR rig spawns, conflicting scene cameras/audio listeners are disabled so the rig owns rendering and audio (fixes Boot rendering twice to the headset).
  • (Game) Miu's dialogue is now state-aware in more situations: the toilet/disposal scene, the unaware eating scene (she snacks to herself without addressing the player), and being inside her pussy then womb after unbirth. Each has its own prompt so she stops talking as if you're still loose in the house.

Bug Fixes & Other

  • (Game) Fixed a keyboard-input deadlock: player input (everything except the flashlight) could stop responding if the chat field was destroyed while focused, leaving the "is typing" state stuck. Added a self-clearing guard plus a diagnostic that names the blocking state.
  • (Game) Fixed chat input text running off the right edge of the box instead of wrapping to new lines.
  • (Game) Fixed Miu's line-of-sight detection not seeing the VR player (her child colliders weren't tagged, so she never spotted/chased the VR rig).
  • (Game) Fixed the VR player being destroyed during scene transitions (cross-scene rig handoff race).
  • (Game) Fixed duplicate audio listeners / cameras in the Boot scene when running in VR.
  • (Game) Fixed the pause menu accessing a destroyed player reference in VR.
  • (Game) Fixed the scene-transition trigger (e.g. intestine → toilet) failing in scenes that don't have the AI manager, which broke the hand-off when a scene was loaded directly.
  • (Game) Fixed Miu not knowing the player was inside her after unbirth the "in pussy" state was never set and had no dialogue prompt, so she'd talk as if you were still hiding in the house. She now references being inside her pussy, then her womb, correctly.