Current revisions up to 12/22/2024 (Massive Changelog)
(Unity) Fixed Swallow animation rotation error when switching parents and added final parent,
(Unity) Fixed Swallow animation constraint as it grabbed the player when offset,
(Unity) Increase collider that picks up the player to ensure the same accuracy,
(Unity) The object is now set correctly so the camera is in the proper position for when she noms you,
(Unity) Fixed spectator camera so it no longer is attached to the rotation of the object it is possessing. Instead it follows along it, with a smooth camera.,
(Unity) Fixed it so when you pick up an item it doesn't randomly shrink while InAcid = to true,
(Unity) Turned off digestion when holding an item to prevent multiple bugs,
(Unity) Now use actions to map to multiple controllers to allow multi-controller support rather than using the new unity input system, nor the old unity input system,
(Unity) Re-coded Buoyancy and swimming to the character controller. Allowing the player to swim properly, and adding a surface and dive mode.,
(Unity) Re-coded the dash script so it uses 70 stamina, and shortened the distance, perfected the timing to dodge Miu, added other checks and things.,
(Unity) Re-coded the entire character controller, adding all my custom scripts,
(Unity) Fixed rotation of items. They now rotate based on your perspective rather than the perspective of the object axis,
(Unity) Fixed highlighted items, they are now highlighted properly when you hover over them.,
(Unity) Fixed chase state so Miu actually goes into chase state and chases the player rather than staying in patron/search state. Doing a bit of re-code on her AI before final release.,
(Unity) Updated multiple scripts with tons of checks. Such as, picking up player now can be seen by other scripts etc. and react accordingly,
[22:40]
(Unity) Changed the color of the acid, made it slightly easier to see inside, updated the acid to use uRP, changed the flow of acid to make it more goopy, made the acid react a little more to food inside, increased surface tension, etc. etc. etc. etc.,
(Unity) Fixed multiple tiny collision issues, including another one I found that caused the player to go flying away,
(Unity) Added stompy colliders,
(Unity) Added Main Menu controls, new game, settings, made player prefs work, etc.,
(Unity) Added Loading Screen, it has a cute image, and a bar that goes from left to right. It is indeed a loading screen.,
(Blender) Changed apartment Layout,
(Blender) Added new rooms,
(Blender) Added more variation materials,
(Blender) Optimized the models,
(Blender) Added more neon
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