(Website) You now have to verify before you are able to redeem codes or download the game.
(Website) Download link and server has officially been fixed on the website
(Game) Flashlight settings are now auto applied and work across all scenes, and are no longer reverted returning to the main menu
(Game) Peppermint model inside the stomach had forced interaction turned off to prevent it from bouncing around.
(Game) Adjusted player scale to 1.0 from 0.4
(Game) Fixed the issue of, when the player runs into flat colliders. They will no longer get stuck. This includes the corners of the "green walls"
(Game) Removed Z and X from the controls until a much needed rework is done on the swimming system.
(Game) Graphics and Audio settings no longer need you to click apply. They will now auto apply.
(Game) Resolved resolution settings repeating multiple times and also display the HZ per resolution now
(Game) Resolved quality settings changing resolution settings
(Game) Resolved quality settings not applying quality settings. Yes, I know. The one thing they were meant to do. It was not done.
(Game) Resolved it so the jacket outfit applies proper clothing as shown on the main menu
(Game) Resolved a Unity 6 bug forcefully by calling application force quit when hitting alt F4, or closing the game using the X button on windowed mode. The game will no longer run in the background of your processes when closing the game incorrectly.
(Game) Changed the Main Menu song
(Game) Added fade in and fade out on the main menu song so that way when it loops it's not just some weird cut.
(Game) Added check for in air for footstep sounds so they do not play for when the player is considered in the air or jumping. This does affect footsteps on weird surfaces like stomach sometimes but in the end it sounds much better this way.
(Game) Adjusted depth sound for acid to scale with player size
(Game) Decreased the insane grab range.
(Game) Set items to not be able to highlight after death, including adding a check to disable highlights upon the player dying.
(Game) Now when pressing tab or unpause, the mouse movement works directly and the mouse disappears without any user input.
(Game) Lolipop colliders now properly turn off when you pick them up. Preventing you from using it to clip out of the stomach.
(Game) City has new colliders, no more clipping into the ground
(Game) New Boundaries that are less restrictive and more accurate which weren't just quick placeholders
(Game) Added F3 debug command that removes boundaries
(Game) Added F2 debug command to allow miu to instantly target you
(Game) Fixed it so Miu can no longer see you through walls
(Game) Fixed Miu's search state so she no longer chases you forever if seen once.
(Game) Building models, and tree models in the city are fixed so they're no longer floating or oddly angled
(Game) Carpet collision fixed on both the bathroom and living room model
(Game) Added F4 debug command to turn off your player model in first person view. Despite this being a debug command it'll eventually be integrated with the main menu.
(Game) Added drop item function to both the spectator button, and when you die in case you are holding something/switch to spectator and are holding an item to prevent your spectator camera from holding an item indefinitely.
(Game) Added F5 debug to quickly reload the scene in case you clip between two corners and fall out of bounds while using another experimental setting
(Game) Version Number added to bottom right.

(TXT) While the main menu should show controls and pause menu soon, I did update the TXT to show that when you click left shift twice quickly, it will dash. Also changed Z and X to extremely experimental