Added Content
(Game) Added suction in the feeding scene. Stand in front of her mouth or leave a piece of food on her tongue or next to her tongue and watch it get slurped up after some time.
(Game) Added the settings menu that can be accessed in game without having to re-enter the main menu each time, as it always should have been.
(Game) Added stomach scene, spawn in her mouth.. take the leap. Then enjoy as she feeds on snacks and her stomach gets active. A new food item has arrived! This scene brings back the original non-movement, keeps the idle sounds, and has food items being swallowed and splashing inside even after you're digested and the stomach has fully squeezed around it's food.
(Game) Added F7 for invincibility
(Game) Added the settings menu from the main menu into the pause menu. Accessing it via the gear icon
Changes
(Game) Added fog to the main scene to hide away where the camera un-renders content and to add a slight vision decrease.
(Game) Made the stomach and mouth much darker to add realism to it, all values are saved in case people want it restored
(Game) Slowed down rotation from 0.4 -> 0.35 in an attempt to fix candy from clipping out due to the physics from the fluid forcing it into a corner and her rotation in general causing it
(Game) Changed candy physics to use a more a more dynamic collision to help prevent it from clipping out during rotations
(Game) Changed acid simulation speed from 40 -> 60 to speed it up
(Game) Changed maximum velocity of acid from 1.5 -> 0.5 to make it slower and more goopy, this is different from simulation speed.
(Game) Changed it so food plays only 1 random swallow sound, and the player only 3
(Game) Changed it so that food actually molds as it melts faster. Since it was slowed down too much
(Game) Changed forced interaction on chocolatepill to null, it was bouncing too much.
(Game) Stomach acid max count went from 800,000 -> 3,000,000 to fill up even more making it much more difficult to escape digestion
(Game) Changed her hunger groan range to play sooner, so it gets to the idle sounds faster
(Game) Muffled idle audio more
(Game) Turned down the idle audio so it's way more how it would be if you were between flesh loud noises and the outside world
Bug Fixes/Other
(Game) Fixed play mode buttons so they are animated
(Game) Fixed death menu buttons so they are also animated and not static
(Game) Fixed red light green light, while it's not playable yet, it's coming. It is fixed by -> Audio now pauses and unpauses a singular song after selecting a random song for that match -> Win and loss condition work properly and no longer use box collision -> refactored the entire game and installed it in the main scene as a disabled component to be enabled at a better time frame.
(Game) Fixed it so players don't regain health in the main scene. It is confirmed the values did not update when I updated the prefab, should've double checked that's on me.
(Game) added volumetric lighting. Mostly used in red light green light and games. Since it is not technically possible to see I put in other category for changelog.
And much much more!
I had to fix a lot last second due to a build only issue. If any bugs occur, please notify us immediately in our discord bug channel


