Changelogs

View here our public changelogs of Miu's World

Miu's World Changelogs
📌 Dev Logs

Released on 9/1/2024 - 9/25/2024

  • (blender / unity) more progress on the new apartment map.
  • (blender) baked more materials directly into the textures.
  • (blender) optimized more meshes.
  • (blender) modeling new parts of the apartment.
  • (unity) <miu> Fixed her walking animation.
  • (unity) <miu> Fixed her turn animation.
  • (unity) <miu> Completed her walking animation
  • (unity) <miu> Fixed up her vore animation so she can actually swallow. Still needs worked on
  • (unity) <miu> She officially follows the player properly when picking the player up, making it impossible to dodge her without dash
  • (unity) added an AI for tinies to walk around
  • (unity) added an AI that tells the tinies how to walk around and not run into each other, and also provides Miu with certain updates I will not spoil
  • (unity) added an AI that determines what the player is doing and response appropriately
  • (unity) fixed a major memory leak
  • (unity) fixed the acid so it rises and drains when the player enters
  • (unity) changed objects from destroy to unload to prevent the acid from glitching out
  • (unity) fixed bounding box reading error preventing the stomach acid count from being read properly.
  • (unity) fixed a major issue with the player not following Miu properly.
  • (unity) fixed animation error where her elbow went backwards
  • (unity) fixed AI for tinies so they run from Miu when she's too close
  • (unity) added exhaustion for AI tinies so they cannot run indefinitely, and also regain patrol state after getting far enough away from Miu
  • (unity) made it so Miu is impossible for tinies to escape from
  • (unity) started work on a model for the tinies that is candy based rather than human based to add digest keys.
  • (unity) adding ragdoll physics for the player along with looking for a model for player
  • (unity) added bark text for when she chases player
  • (unity) added bark text for when the player is digesting
  • (unity) added bark text for when the player is caught
  • (unity) added all the animations that we have to the animation tree along with completed parameters to prevent animation loop errors.
  • (unity) added scripts to detect when the player is picked up, if food is picked up, what animation to use, etc.
  • (unity) fixed flickering light.
  • (unity) fixed the issue that when switching scenes, the UI would lock up randomly.
  • (unity) We're thinking of making the wall colors customizable for the apartment map.
  • (unity) added outside scenery.
  • (unity) optimized more loose objects.
  • (unity) add new wardrobe that switches the background scene with the current map.
  • (unity) optimized the website even more.
  • (unity) user character customizer in the works...
  • (unity) working on a futa/trap mode?
  • (unity) More niche options are now available for the playable map(s).
  • (unity) fixed water issue with some clothes disappearing ~hihi
  • (unity) fixed sky not showing the clouds correctly when the sun was right above the player.
  • (discord) added a role-play lounge channel as requested by the community.
  • (site) full redesign of miusworld.com
  • (site) Website is now in production mode instead of development mode.
  • (site) The changelogs page is missing the search functionality (it's behaving weirdly since we switched from Vue to Nuxt).
  • (site) improved navigation.
  • (site) added a privacy policy page.
  • (site) added a basic support/contact page for now.
  • (site) fixed the language selector.
  • (site) working on an account system with key support.
Miu's World Changelogs
📌 Dev Logs

Released on 8-19-2024

  • Worked heavily on more dialogue, getting all the scripts setup for all the different areas, and the intro
  • Worked heavily on baking more sections of the world almost completing the house
  • Changed to a much better toilet that even has a place where water comes in, for realism in case you somehow end up there
  • Added some more places on the map to allow the tiny player to actually climb up areas
  • Began working on AI for NPCs such as tinies that run from Miu for those who want to see other tinies get swallowed.
  • Worked more on Miu's emotions and how they are balanced out during game time.
  • Updated the website to include changelogs for people outside the discord: https://miusworld.com/changelogs here
Miu's World Changelogs
📌 Dev Logs

Released on 8-14-2024

  • Fixed the toilet poly so it's lower poly and allows the liquid to have less calculation inside of it
  • Continued heavy work on dialogue
  • Re-continued working on baking the world
  • Added lolipop which can dissolve in mouth/digest
  • Added Schokokuss which can digest
Miu's World Changelogs
📌 Dev Logs

Released on 8-13-2024

  • Worked heavily on her dialogue
  • Created multiple bark dialogue events
  • Created a small chat with her
  • Began allowing her to speak to you during events and such, to mock you or taunt you.
Miu's World Changelogs
📌 Dev Logs

Released on 8-12-2024

  • Attempted to make a script that can change how the fluid moves realtime, so as stuff dissolves the stomach fluid slowly gets more thick. Unsure if the AI will support this but am trying.
  • Changed the acid so the reflection has less artifacts
  • Added a very small rotation, script sided, so she properly adjusts her rotation to match the point seamlessly.
  • Added a small death script now that's in testing.
  • Baked another part of the map, still needs some re-work but it's baking :)
Miu's World Changelogs
📌 Dev Logs

Released on 7-22-2024

  • Fixed Blinking script. It originally worked, but it broke for no reason. So it's been refactored and recoded in such a way where it's been optimized
  • Created multiple array scripts for changing Miu's clothing. This is being used for something that releases in a day or two
  • Fixed a post processing error that caused Miu to glow too brightly and change the look of her insides too much.
  • Fixed a major major memory leak that resulted in ☠️
  • Worked heavily on the wet shader in the stomach/mouth to make it look way better, way more real looking, though there is a reflective error in the shader still needing to be fixed.
  • Attempting to get another render pipeline to work again.
  • Changed several outfits to use a different shader, trying to move away from a specific one
Miu's World Changelogs
📌 Dev Logs

Released on 7-18-2024

  • Introduced some decision making to her AI. Got the bare basics of her emotions down.
  • Switched it to currently vore the player, going to focus on vore heavily for the alpha
  • Adding body exploration for people that still want to explore her pussy/anus before animations are fully completed for them :)
Miu's World Changelogs
📌 Dev Logs

Released on 7-17-2024

  • Introduced an animation, twirling for when you are in her tummy and she wants to get the acid moving.
  • Introduced an animation, rolling on the ground/bed to make you fall around her belly with all the acid moving around
  • Fixed a small clipping issue found if a food bumped into you wrongly, causing the player to well. Fly across the entire world.
  • Fixed a small clipping issue for when the food got dropped in the stomach and it was moving upward, causing the food to clip downward. This issue re-occurred due to the new system to fix FPS.
  • Added some barriers to help prevent softlocked movement in case experimental features are disabled.
Miu's World Changelogs
📌 Dev Logs

Released on 7-16-2024

  • Continued work on getting the character to move properly to points.
  • Setup a new AI behavior where if she picks you up in certain zones she has a chance to perform an action in said zone.
  • Setup a new AI behavior where she takes you to a point to start a game
Miu's World Changelogs
📌 Dev Logs

Released on 7-15-2024

  • Turned navmesh speed and turn speed to 0
  • re-enabled root motion because it works a lot more fluid with animations
  • Calculated the turn and travel distance between navmesh points and manually calculate how to move the blend tree to move the animation for Miu forward, to turn, etc.
  • working on a special shader that will work to make Miu look better internally!
  • attempting to fix a few finger issues within animations
Miu's World Changelogs
📌 Dev Logs

Released on 6-27-2024

  • Re-did a ton of the AI in a huge recode. It's still being touched up on.
  • The Acid now rises and lowers off a percentage rather than the old formula. This only starts when the player enters the stomach to prevent simulation errors.
  • The Acid Grid was doubled in size to give more realistic movement.
  • Slowed down the Acid
  • Fixed baking artifact issue that's hindered development for a while. These bakes can take many days now.
  • Crazy development on the bot and website, though still a lot more work on the backend of things.
  • Started UI Work again.
  • Fixed one of the games win/lose conditions as it did not want you to win even if you did.
  • Fixed a clipping issue when food got swallowed and dropped.
  • Fixed it so the player follows the mouth even with 'Interpolate off' As, if it's off the player can't be swallowed.
  • Fixed a major critical issue where a loop occured causing an inevitable crash.
  • Merged 5-6 scripts into one controller for the character controller and cleaned it up
  • Re-coded grab mechanic
  • Re-coded dash
  • Set a distance for Miu to lose the player that should be humanly possible now.
  • Began recording a lot of animations in hopes to polish and clean them soon
  • started huge work to integrate discord with the website including roles
  • began work on getting her to actually grab the food properly and swallow it down.
  • Started rotational movement of her head and having her follow a point to make sure it stays smooth rather than snappy as she looks for food to eat. It will look a bit more human than having her focus on each item till she selects one.
  • Added the ability for her to see how much food / when the player is in front of her. This will tell her what she's currently seeing to allow RNG selection.
  • Started creating a sniff animation so you know when you're within her range of her being able to detect you out of sight.
  • Started creating UI immersive visual warnings about your location and the danger you are in.
  • Huge work on bark dialogue development. Many people told me they don't know what bark dialogue is, it's essentially dialogue run in sequence to something happening or in the background. Like when she talks to herself when you're in her stomach and you cannot respond nor initiate the conversation.
Miu's World Changelogs
📌 Dev Logs

Released on 6-18-2024

  • we Worked heavily and focused on re-coding the entire AI controller due to way too much stress. IT's already been laid out from the old code, it needs to be optimized and ready to go before alpha, This includes animation events, blend tree work, animation tree work, and way way more
  • Attempting to last minute change her from root motion to normal navmesh movement. Root motion is how I made the animation sequences switch quickly, however it could take another 7-9 months to get it right. I'm literally using animation movement and calculating it rather than using the actual navmesh for her AI. It was more of a guide to tell her where to go. Don't fret, if I can't get it to work right, we will go back to it, and the Alpha will just have slightly weird movement from the girl or small errors that will have temporary code fixes to ensure nothing softlocks.
Miu's World Changelogs
📌 Dev Logs

Released on 6-13-2024

  • Fixed the color of the chocolate cube
  • Fixed the size of the chocolate cube
  • Changed digestion rates on the candy to be a bit slower as it was currently digesting too fast
  • Added more exit points for the acid particles so it can drain fully
  • Made it so when the player enters and the food levels get detected it should properly drain and fill the stomach now. Before it was a bit manual and it worked, but should be fully automatic now.
  • Set it so the food and player should properly enter her mouth and attach itself to the gameobject, then slide down and properly attach itself to the stomach object. Allowing it so when she moves the player doesn't feel awkward momentum.
  • Dash setup is setup again
  • Overhauled the pickup system due to adding it to one controller for optimization
  • Re-added shove item in said system. Everything is merging for optimization on the character controller (You'd think it'd be done but it's a never ending battle)
  • Set the animation to animated physics to help reduce stuttering when inside her mouth etc.
  • Set up candy bowl and mcnugget bowl prefabs. These are separated and cannot be spawned in with code due to how the fluid colliders work on the objects.
  • Setup the fluid collider manually for 100 objects.
  • Made the acid slightly more transparent when it's filled up. IT also seems the acid shader causes it so you can see between UVs on the stomach. Will not be fixed by alpha most likely as all settings do not fix it. Unlikely a model error either. Will experiment more on it.
  • Fixed baking the world, however there seems to be a UV baking error that's not on us and we're attempting to fix it. Otherwise you might see weird baking errors on the pillows/bathtub/toilet.
  • Fixed an error where red light green light complained when not initialized. It shouldn't even do that, but it cried anyway.
  • Attempting to fix an issue with red light green light, where I accidentally created a win and lose condition based on location rather than collision with invisible game objects. I don't know why his happened, but it won't work in the normal world but it should be ready to go now.
  • First look at the emotional system, Emotional values do change off player actions now, but will need probably a year of tweaking to be perfect. Especially as things get added, and new characters. Miu will be all neutral but other characters will start out differently.
  • Fixed up the rest of the world rather than just the room and began baking it.
  • Added a new particle species, we will call it species for the water in the toilet cause AI uses species to calculate things. Anyways, this species is pee, and is yellow and can mix into the water and even change it's color!
  • Fixed colliders on the candy so they don't cause the player to clip through the wall. It can still happen, just be careful when the tummy is squeezing, and she is eating. It can lead to ... unsatisfactory results.
  • Fixed 'bring player to face' animation where the fingers were misaligned. I'm new to animations still, and that is one animation I did on my own without the help of the animator on our team. Big proud of it.
  • Attempted to fix a range error with her stomp and also started calculating its position above the player, and then it will launch. Meaning you have to dash last second to avoid getting squished if you pissed her off. This might make her change from squish to eat depending on HOW much you pissed her off. Don't piss her off.
  • Tried to make the game automatic, meaning as you spawn in. You know what to do.
  • Added boards to the world for the tiny to climb up to hard to reach places that they are intended to be at. Such as, Mius bed, The Players home etc.
Miu's World Changelogs
📌 Dev Logs

Released on 6-6-2024

  • temporarily disabled crushing with the ass as it's heavily experimental and the animation will need to be redone after the alpha
  • Worked day and night trying to fix a baking issue with blender.
  • Creating a new dynamic moving system for the throat so stuff constantly looks alive.
  • vore animation for when she is happy is nearly complete
  • added world spawn point for both miu and the player.
  • Onahole is being created
  • The rest of the food is getting their assigned shape keys for digestion
Miu's World Changelogs
📌 Dev Logs

Released on 6-3-2024

  • Fixed stomach acid fill/drain equation
  • Tampered with the animations a bit
  • Started work on the UI again
  • Finally fixed a huge baked lighting issue
  • Kept tweaking the cat and mouse gamemode and started to add win/lose conditions and ways to change her emotions
  • Began implementing emotional AI
  • Started heavy work on the dialogue
Miu's World Changelogs
📌 Dev Logs

Released on 5-30-2024

  • Fixed up a lot of animation sequences to make more sense
  • changed up Miu's room again, made it more girly
  • added pink lights in Miu's room
  • Fixed up the toilet
  • Fixed up the bathtub
  • Added a new drain/detect system for the acid. Today, will continue finishing this.
  • Fixed mesh updater a bit to be less laggy
Miu's World Changelogs
📌 Dev Logs

Released on 5-28-29

  • finished up the nature around the house. 🌲
  • Small UI tweaks for the main menu
  • Updated the bedroom design of Miu's house (more open and bedroom & bathroom are now connected instead of separated rooms).
  • split up the house in multiple parts ✂️
  • Baked all textures & details into 1 texture map for every room.
  • Website should also be faster in all regions now. 🚀
Miu's World Changelogs
📌 Dev Logs

Released on 5-27-2024

  • Continued fixing up cat and mouse scene, also attempting to make her go to game points when you're picked up.
  • Lick animation is looking really nice
  • Figured out how to do better baked lighting in blender for the world
  • Fixed small issue with win condition in red light green light
Miu's World Changelogs
📌 Dev Logs

Released on 5-24-2024

  • Website work was done adding poses for Miu
  • Fixed major issue where the feet randomly clamped together during animations when it chased the player.
Miu's World Changelogs
📌 Dev Logs

Released on 5-23-2024

  • Website being completed nearly, announcement soon.
  • Fixed mobile version of website
  • Added experimental options
  • Began work starting to fix the navmesh for the house
  • Created Navmesh points where the character goes into a scripted phase. Such as, sitting down or dragging the player somewhere.
Miu's World Changelogs
📌 Dev Logs

Released on 5-22-2024

  • We made even more progress in her home
  • Fixed the snapping issue where her animation randomly snapped into place
  • Continued feeding scene
  • Fixed bug T-Pose animation bug where it wasn't aligned properly with her original bind pose.
  • added a couple more measures to prevent janky feeling on moving parts
Miu's World Changelogs
📌 Dev Logs

Released on 5-21-2024

  • The map for Miu is being heavily updated.
  • Fixed a major issue, that took me all day yesterday. That caused Miu to be stuck in an animation pose, because Unity decided to fully break.
  • Changed up the acid a bit, just to make it react to food better
  • Fixed a ton of colliders, and updated the method for physics to help prevent clipping
  • Added teleport system to stop food from falling out of the tummy in fast movements when the player is not inside
Miu's World Changelogs
📌 Dev Logs

Released on 5-18-2024

  • Huge progress in blender re-doing the map
  • Fixed a sniff mechanic where the scent wouldn't go down if you were outside her range.
  • Fixed a weird snappy thing that caused her to look strange in her animation however, this caused it to go from jank to snappy. Will fix.
  • Fixed moving bones on her giantess form.
Miu's World Changelogs
📌 Dev Logs

Released on 5-16-2024

  • Fixed many of the facial expressions
  • Made many new facial expressions
  • Created Facial expression parameters for the animator
  • Created small system to determine the face she makes until emotions are put in place
  • Attempted to create a good text box for her, so she can finally speak to the player
  • Designing a new kitchen and making it a lot more optimized.
  • The full house redesign is still in progress, but making great progress. Replacing most models with a more detailed yet lower poly and more optimized one.
  • Fixed toilet again. The polys keep breaking on it randomly. I have no idea why, it was simply just replaced and it worked.
  • Fixed the pictures on the wall so they aren't black anymore. Was due to missing shader from when we swapped back from uRP
Miu's World Changelogs
📌 Dev Logs

Released on 5-15-2024

  • Fixed the foot so it doesn't randomly ... rotate backwards? Don't ask. I have no idea.
  • Huge bug fixing
  • more UV work was done, this will take a hot minute
  • Made the tongue more slippery
  • During cat and mouse she now focuses on picking the player up unless at max anger.
  • Changed a bit of our project planner to ensure an alpha is released on time.
Miu's World Changelogs
📌 Dev Logs

Released on 5-13-2024

  • Continued work on UVs in blender and optimization
  • Worked a lot on freshening up my animations and making them blend better together.
  • Major adjustments to cat and mouse and how she chases the player
  • She no longer runs passed the player and then forgets she was chasing the player
  • Miu will now rotate in a cone, rather than immediate. After all she's big so she can stomp/pick you up from different angles.
  • New ways for the player to attach to Miu to smooth out animations.
  • Added attach points on the sex toys for the player to be used
Miu's World Changelogs
📌 Dev Logs

Released on 5-9-2024

  • continued work on vore animation
  • Started vore tease animation as well
  • State can now be changed to chase after she catches your scent
  • Trying to improve chase state so she doesn't just follow you perfectly and stand ontop of you. Just have to re-measure a little bit due to major size difference
  • Courtesy to a suggestion, stomp is being updated so it doesn't just follow the player, but follows and then locks onto the area when stomping to allow you to dash out
  • Major re-work to the house again. This time, redoing all UVs to heavily improve baked lighting on rescale. Everything being rebuilt in blender, including the furniture this time. Also adding new furniture to better suit the needs of the game, and also just overall make it look better.
Miu's World Changelogs
📌 Dev Logs

Released on 5-8-2024

  • Outro/Intro and Splash screen made for Miu's World
  • Continued work on the vore animation
  • Fixing up cat and mouse game
  • a small bit of work on the survival feeding game
  • A tad bit of adjustment on damage taken by the acid
  • New health bar/stamina bar being worked on. Visual, it's already coded and working.
  • Started to work on facial expressions as she does things. Expressions will tell you her mood, etc.
Miu's World Changelogs
📌 Dev Logs

Released on 5-7-2024

  • Fixed the toilet to look even better.
  • Changed up the bathroom
  • Changed up the bedroom, new bed, redesigning it a little.
  • Completely bring hand to face animation
  • started on Eat player animation for one of the vore moods.
  • Fixed plants in the Miu's main home world.
Miu's World Changelogs
📌 Dev Logs

Released on 5-6-2024

  • Huge progress in Miu's home
  • Skybox altered as it uses weather now
  • Mountain terrain has been changed
  • Using new terrain to make it even look more cozy
  • Extreme optimization
  • Continuing work on the player being moved to her faced and nommed
  • Continued work on trying to get dialogue to work during scenes.
  • Perhaps.. new fun features being added soon
Miu's World Changelogs
📌 Dev Logs

Released on 5-2-2024

  • Huge progress on the menus
  • Got an intro and outro being designed for the preview
  • Got stomp, butt crush, and pickup to work with events
  • Stomp and pickup both have animation events created to work with animation rigging now
  • Changed up the AI code so it actually works now.
  • Tried fixing the uvula with the new system so it looks really nice.
  • Began adding bones to the tongue so it can fold around the player (attempting this)
Miu's World Changelogs
📌 Dev Logs

Released on 4-30-2024

  • Added a new way of doing dynamic bones. Clothing, hair, tail, ears, all move a lot better. It's insane :)
  • Finishing up personalization tab and Main menu intro
  • Finishing up how she brings you to her face and eats you
  • Fixed it so it can actually play an animation when she gets near you in chase state, based off her mood. it'll have different chances depending on her AI
  • More fixing into everything to keep smoothing it out
Miu's World Changelogs
📌 Dev Logs

Released on 4-26-2024

  • Mostly a bug fixing day. Fixing out issues in code, and trying to smooth everything out so it's game ready.
  • Main Menu now allows you to exit the game.
Miu's World Changelogs
📌 Dev Logs

Released on 4-25-2024

  • Main menu personalization tab now displays clothing (literally with pictures and all) and other such things
  • Removed a tab
  • Added more uvula movement to the uvula. Making it work with gravity and such
  • Started adding new systems to Miu to make the clothes react so much better than they did originally, and her ears and tail.
  • Recorded animations and started to tweak them for vore
Miu's World Changelogs
📌 Dev Logs

Released on 4-24-2024

  • Added 1-5 animation teases + parameters
  • Added 1-5 emotional vore animation prep + parameters
  • Added butt crush, stomp, and pick up on the proper layer and added parameters to make them work
  • Heavy main menu work on personalization tab
  • Fixed acid color again
  • Fixed it so acid isn't bouncing around like it hates the ground
  • Fixed it so the acid pours in properly
  • Testing drip mechanic using the acid itself
Miu's World Changelogs
📌 Dev Logs

Released on 4-23-2024

  • Continued work on onahole
  • Fixed another weird movement caluclation
  • Created a new method for her to stomp, pick up the player etc.
  • Started working on the AI that tells her what to decide.
  • A bit more menu work and design
  • Some work done on the character controller.
  • Attempting to fix the positioning of Miu on start of animation/navmesh so the collider for the acid is in the proper position
Miu's World Changelogs
📌 Dev Logs

Released on 4-22-2024

  • We made the uvula move! It can now wiggle really well and added dynamic bones to it
  • We added dynamic bones to the tongue so it moves more naturally when not animated.
  • We fixed up the issue we showed in the video changelog of her movement calculation awkwardly if she didn't fully touch the point
  • Started a new animation
  • Started creating an onahole
  • Created new states after she picked up the player that are being worked on.
  • Created feeding scene
Miu's World Changelogs
📌 Dev Logs

Released on 4-18-2024

  • Fixed a few bugs.
  • Added a dynamic weather system
  • Windows will automatically look like rain is on them when weather turns on/off
  • Created scripts to detect when weather is playing and to perform certain actions when it does (including dialogue)
  • Stomp animation nearly completed, (It's looking great!)
Miu's World Changelogs
📌 Dev Logs

Released on 4-17-2024

  • Settings menu seems to be created
  • Settings, Audio, Visual menu in the main menu were created
  • cute miu poses created for the main menu
  • Made her tongue wiggle as she moves around. Gives it a more realistic feel
  • fixed acid settings to stop it from awkwardly glitching out.
  • Slowed stomach squeeze animation so it's more natural
Miu's World Changelogs
📌 Dev Logs

Released on 4-16-2024

  • Started work on adding bones and making uvula wiggle
  • Started work on an onahole
  • Began tongue animations
Miu's World Changelogs
📌 Dev Logs

Released on 4-15-2024

  • Mahiro worked a lot on the main menu
  • Actions were fixed, the menus switch a lot better now. Looks excellent.
  • Nav points added but you'll have to see those live.
  • more pages setup such as personalization. We got new UI things so it's looking great now
  • I heard the character controller is also making great progress. I get slow updates from this developer but from what I can tell, 4 months of work is realling pulling off.
Miu's World Changelogs
📌 Dev Logs

Released on 4-12-2024

  • Started on a new animation scene project to get more animations done
  • Fixed up the main menu even more, tried new logos, fixed a fading issue
  • A few bug fixes one being the navmesh put itself on the blanket for whatever reason why, even though it didn't should it could go there, it still tried anyways. Even with a literal 'NON-walkable' tag on it. Anyways, fixed.
  • Fixed a bug that made her walk in circles indefinitely again. More may still exist, I'll see what's up with it.
Miu's World Changelogs
📌 Dev Logs

Released on 4-11-2024

  • Fixed navmesh issue where it couldn't go around objects properly.
  • Fixed small issue where Miu got stuck
  • Slowed down the animation a little bit
  • Main Menu being re-worked
  • Fixed Post Processing
  • Fixed toilet poly issue
  • Fixing up the new bed
  • Many light issues fixed in the world, including removing neon lights under shelves as it didn't work and tinting the containers
  • Started changing how Miu looks at you on the main menu now that I learned animation rigging is cool.